[CORE TASK] 将提供的输入图像转换为姿势和光线分析表。 这不是完成的人物插图。 这不是衣服床单。 这不是为了美观而进行的重画。 这是一个白线粗糙人体模型转换。 [PRIMARY GOAL] 仅提取和可视化: - 姿势结构 - 身体平衡 - 相机角度 - 车身线流 - 推断光源位置 - 照明区域和光强度 [INPUT ROLE] 使用提供的图像作为严格锚点: - 姿势 - 相机角度 - 机身倾斜 - 重量分布 - 大概的照明情况 请勿保留: - 人脸渲染 - 发型渲染 - 服装细节 - 配件 - 武器细节 - 背景架构 - 角色身份 - 情感表达 [FIGURE CONVERSION] 单个粗糙人体模型 白色车身轮廓线 白色内部构造线 简易人体模型头 无脸 无眼睛 无口 无睫毛 无个性 无个人身份 人物形象应该是这样的: - 粗略姿势人体模型 - 解剖代理 - 基于线条的身体 指南 - 结构草图 - 白线粗糙假人 保留: - 姿势可读性 - 剪影流 - 头部倾斜 - 躯干方向 - 骨盆方向 - 肢体放置 [BACKGROUND] 纯黑背景 负片暗场 无风景 无道具 无架构 无环境讲故事 [LINE STYLE] 粗白线图 干净但像素描 施工线感 解剖引导线可见 接头流可见 强调身体轮廓 无抛光插图饰面 [LIGHT ESTIMATION] 从输入图像 预测可能的光源位置 仅使用绿光可视化光源和照明区域 使用变化的绿光强度: - 光线直接照射到的最强绿色 - 中绿色用于包裹灯 - 柔和的绿色,用于反射或褪色的光 用标签和箭头标记估计的光源,例如: - 主灯 - Rim Light - Fill Light - Floor Bounce - Back Light 仅在适用时 重要提示: 不要发明随机灯 从原始输入图像推断光照 如果照明不明确,请保持注释简单并 似是而非的 [GREEN LIGHT VISUALIZATION] 显示绿光: - 头部/颅骨平面 - 颈部 - 肩膀 - 胸部平面 - 胸腔方向 - 骨盆边缘 - 大腿平面 膝盖接触点 - 地板接触弹跳(如果适用) 使用绿光不作为装饰, 但作为照明分析信息 [POSE PRIORITY] 1 。保留姿势结构 2 。保持相机角度 3 。保持身体平衡 4 。保持头躯干关系 5 。可视化可能的光方向 6 。显示具有可读绿色强度变化的照明区域 [NEGATIVE] 成品人, 可爱的女孩, 详细脸部, 头发渲染, 服装效果图, 武器重点, 美丽的解剖学
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来源图库归入 GPT-Image2;未取得逐条生成 API 模型记录。原文保留来源公开内容,未独立核验是否为作者最初使用的提示词。
原始提示词
[CORE TASK] Transform the provided input image into a pose-and-light analysis sheet. This is NOT a finished character illustration. This is NOT a clothing sheet. This is NOT a beauty-preserving redraw. This is a white-line rough mannequin conversion. [PRIMARY GOAL] Extract and visualize only: - pose structure - body balance - camera angle - body line flow - inferred light source placement - illuminated areas and light intensity [INPUT ROLE] Use the provided image as the strict anchor for: - pose - camera angle - body tilt - weight distribution - approximate lighting situation Do NOT preserve: - face rendering - hairstyle rendering - clothing detail - accessories - weapon detail - background architecture - character identity - emotional expression [FIGURE CONVERSION] single rough mannequin-like human figure white body contour lines white internal construction lines simple mannequin head no face no eyes no mouth no eyelashes no personality no individual identity human figure should look like: - rough pose mannequin - anatomy proxy - line-based body guide - structural sketch - white-line rough dummy keep: - pose readability - silhouette flow - head tilt - torso direction - pelvis direction - limb placement [BACKGROUND] pure black background negative-style dark field no scenery no props no architecture no environmental storytelling [LINE STYLE] rough white line drawing clean but sketch-like construction-line feeling anatomy guide lines visible joint flow visible body contour emphasized no polished illustration finish [LIGHT ESTIMATION] predict the likely light source positions from the input image visualize the light sources and illuminated areas using green glow only use green light intensity with variation: - strongest green where the light directly hits - medium green for wrap light - soft green for reflected or fading light mark the estimated light sources with labels and arrows such as: - Main Light - Rim Light - Fill Light - Floor Bounce - Back Light only if appropriate IMPORTANT: do not invent random lights infer lighting from the original input image if the lighting is ambiguous, keep the annotations simple and plausible [GREEN LIGHT VISUALIZATION] show green glow on: - head / skull plane - neck - shoulders - chest plane - ribcage direction - pelvis edge - thigh planes - knee contact points - floor contact bounce if applicable use green light not as decoration, but as lighting analysis information [POSE PRIORITY] 1. preserve pose structure 2. preserve camera angle 3. preserve body balance 4. preserve head-torso relationship 5. visualize likely light direction 6. show illuminated areas with readable green intensity variation [NEGATIVE] finished person, cute girl, detailed face, hair rendering, clothing rendering, weapon emphasis, beautiful anatomy
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[CORE TASK] Transform the provided input image into a pose-and-light analysis sheet. This is NOT a finished character illustration. This is NOT a clothing sheet. This is NOT a beauty-preserving redraw. This is a white-line rough mannequin conversion. [PRIMARY GOAL] Extract and visualize only: - pose structure - body balance - camera angle - body line flow - inferred light source placement - illuminated areas and light intensity [INPUT ROLE] Use the provided image as the strict anchor for: - pose - camera angle - body tilt - weight distribution - approximate lighting situation Do NOT preserve: - face rendering - hairstyle rendering - clothing detail - accessories - weapon detail - background architecture - character identity - emotional expression [FIGURE CONVERSION] single rough mannequin-like human figure white body contour lines white internal construction lines simple mannequin head no face no eyes no mouth no eyelashes no personality no individual identity human figure should look like: - rough pose mannequin - anatomy proxy - line-based body guide - structural sketch - white-line rough dummy keep: - pose readability - silhouette flow - head tilt - torso direction - pelvis direction - limb placement [BACKGROUND] pure black background negative-style dark field no scenery no props no architecture no environmental storytelling [LINE STYLE] rough white line drawing clean but sketch-like construction-line feeling anatomy guide lines visible joint flow visible body contour emphasized no polished illustration finish [LIGHT ESTIMATION] predict the likely light source positions from the input image visualize the light sources and illuminated areas using green glow only use green light intensity with variation: - strongest green where the light directly hits - medium green for wrap light - soft green for reflected or fading light mark the estimated light sources with labels and arrows such as: - Main Light - Rim Light - Fill Light - Floor Bounce - Back Light only if appropriate IMPORTANT: do not invent random lights infer lighting from the original input image if the lighting is ambiguous, keep the annotations simple and plausible [GREEN LIGHT VISUALIZATION] show green glow on: - head / skull plane - neck - shoulders - chest plane - ribcage direction - pelvis edge - thigh planes - knee contact points - floor contact bounce if applicable use green light not as decoration, but as lighting analysis information [POSE PRIORITY] 1. preserve pose structure 2. preserve camera angle 3. preserve body balance 4. preserve head-torso relationship 5. visualize likely light direction 6. show illuminated areas with readable green intensity variation [NEGATIVE] finished person, cute girl, detailed face, hair rendering, clothing rendering, weapon emphasis, beautiful anatomy