ROGUE VIPER 游戏概念设定板查看原图
ROGUE VIPER 游戏概念设定板图片作品 / 1280 × 719
作者与来源

@KimAkiyama81

来源图库归入 GPT-Image2;未取得逐条生成 API 模型记录。原文保留来源公开内容,未独立核验是否为作者最初使用的提示词。

01

原始提示词

英文 · 来源页原文

**ROGUE VIPER — VIDEO GAME CONCEPT ART SHEET PROMPT** --- Official AAA video game concept art sheet titled **'ROGUE VIPER'** for an Unreal Engine 5 third-person action-stealth game. Professional game development documentation layout on a dark charcoal #1A1A1A background with gold stencil label typography throughout. Four clearly labeled panels arranged in a 2×2 grid with a header and footer. --- **SHEET HEADER** — Bold gold stencil font title text: **ROGUE VIPER** centered at top. Subtitle beneath in smaller tracking-heavy label font: **CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON** --- **PANEL 1 — TOP LEFT — Label: "PROTAGONIST: MEI LIU / ROGUE VIPER"** Full-body character turntable reference of a 30-year-old East Asian Chinese-American female operative. Athletic and toned, 5'8", long straight black hair worn loose, calm neutral expression with sharp eyes. Wearing a form-fitting matte black tactical bodysuit with gold accent seams running along the shoulders, forearms, and thighs, gold cobra snake belt buckle at the waist, calf-high black tactical boots with subtle gold trim. Armed with twin suppressed 9mm pistols holstered on each hip with custom viper-scale grip texture, a serrated combat knife sheathed vertically on the right thigh, and a compact pneumatic grappling hook launcher mounted on the left forearm. Three views arranged side-by-side: front, 3/4, and back. Unreal Engine 5 physically-based rendering, photorealistic skin and fabric materials, neutral 3-point studio lighting for maximum clarity, gold and matte black color scheme throughout. --- **PANEL 2 — TOP RIGHT — Label: "ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER"** Three enemy soldiers shown as character references against a dark background. These are elite private military contractors working for a shadow arms cartel called Obsidian Protocol. Their uniform: slate-gray and black modular plate carriers with deep crimson geometric hex-patch insignia on the shoulder, full-face ballistic visors with a dark red tinted lens, black tactical gloves, reinforced combat boots. Armed with compact bullpup assault rifles with red laser sights. One figure standing in neutral patrol stance, one crouched in a ready alert position, one depicted mid-aim with rifle raised. All three shown at the same scale for comparison. Same UE5 photorealistic PBR render style. Crimson and slate-gray color language to contrast Viper's gold and black. --- **PANEL 3 — BOTTOM LEFT — Label: "STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY"** Wide cinematic establishing shot of a stealth mission environment. A hidden high-altitude research facility buried inside a snow-covered mountain, accessible only via an underground tram. Interior architecture is brutalist concrete and frosted glass, dimly lit with cold white fluorescent overhead strips and amber emergency lighting casting long dramatic shadows across polished concrete floors. Rows of classified server terminals and cryogenic storage units line the walls. Ventilation shafts visible in the ceiling above catwalks. A security camera sweeps a slow arc over a central corridor below. In the foreground, Rogue Viper is pressed flat against a concrete pillar in deep shadow, body low, watching two Obsidian Protocol enforcers on patrol below, one holding a flashlight. The scene communicates tension, patience, and tactical opportunity. Unreal Engine 5 Lumen global illumination, volumetric cold air haze, photorealistic ice and concrete materials, deep crushed blacks with cold white and amber lighting contrast. Cinematic wide 2.39:1 style composition within the panel. --- **PANEL 4 — BOTTOM RIGHT — Label: "ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON"** Wide cinematic action shot of a high-octane firefight environment. A sprawling open-air industrial freight depot at the edge of a sheer cliff canyon at dusk, with a collapsed suspension bridge dangling over the chasm below. Shipping containers and heavy crane equipment provide cover geometry. Rogue Viper is captured mid-movement in a dynamic gunfight pose — body low, both suppressed pistols raised and firing, muzzle flashes illuminating her face with sharp white light. Three Obsidian Protocol enforcers are positioned around her — one diving behind a container, one firing from atop a crane platform, one falling backward off the edge of the depot platform. Background: deep canyon with a river of orange reflected sunset light far below, dust and smoke rising from the firefight, a military helicopter approaching in the far distance. Warm dusk amber and cool canyon shadow blue provide dramatic color contrast. UE5 ray-traced reflections on metal container surfaces, particle systems for dust and muzzle smoke, cinematic depth of field on background elements. --- **SHEET FOOTER** — Color palette chip row along the bottom of the sheet: matte black #1A1A1A, dark charcoal #2B2B2B, viper gold #D4AF37, gunmetal #3E3E3E, obsidian crimson #8B1A1A, slate gray #6B7280, cold white #E8EEF4. Label above chips: **COLOR PALETTE**. Footer text beneath: **ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS** --- **UNIVERSAL STYLE CONSTRAINTS — APPLY TO ALL PANELS:** Photorealistic only throughout the entire sheet. No anime, no cartoon, no stylized illustration, no cel shading, no comic book rendering. Unreal Engine 5 cinematic render quality with physically-based materials. Anamorphic lens character on all environment shots. Crushed blacks and desaturated mid-tones across all panels. Professional AAA game studio concept documentation format comparable to Naughty Dog, Ubisoft, or Guerrilla Games internal production art.

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02

中英对照

原文与本站译文

本条译文由自动翻译生成,可与原文对照使用。

中文ZH · 自动译文

** ROGUE VIPER — VIDEO GAME CONCEPT ART SHEET PROMPT ** --- 官方 AAA 视频游戏概念艺术表,标题为 ** 'ROGUE VIPER' **,适用于 Unreal Engine 5 第三人称动作潜行游戏。专业游戏开发文档布局,采用深色木炭 #1A1A1A 背景,并带有金色模板标签排版。四个带有清晰标签的面板排列在 2×2 网格中,并带有页眉和页脚。 --- ** SHEET HEADER ** — 粗体金色模板字体标题文本:** ROGUE VIPER ** 位于顶部居中。下面的字幕采用较小的重跟踪标签字体:** CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON ** --- ** PANEL 1 — TOP LEFT — 标签:"PROTAGONIST: MEI LIU / ROGUE VIPER" ** 30 岁 East Asian Chinese-American 女特工的全身角色转盘参考。运动健美,5'8",黑色长直发披散,表情冷静中性,目光锐利。穿着合身的哑光黑色战术连体衣,金色接缝沿着肩膀、前臂和大腿延伸,腰间配金色眼镜蛇造型腰带扣,脚穿及小腿高的黑色战术靴,靴子饰有低调的金色镶边。两侧胯部的枪套各收纳一把配有消音器的 9mm 手枪,带有定制的毒蛇鳞片握把纹理,锯齿状战斗刀垂直套在右大腿上,左前臂上安装有紧凑型气动抓钩发射器。并排排列的三个视图:正面、3/4 和背面。 Unreal Engine 5 基于物理的渲染,逼真的皮肤 和 织物 材质,中性 3 点工作室照明,可实现最大清晰度,金色和哑光黑色配色方案贯穿始终。 --- ** PANEL 2 — TOP RIGHT — 标签:"ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER" ** 三名敌方士兵在黑暗背景下作为角色参考。这些是精英私人军事承包商,为名为 Obsidian Protocol 的影子武器卡特尔工作。他们的制服:石板灰色和黑色的模块化板甲,肩部有深红色几何六角形徽章,全脸防弹面罩配有深红色镜片,黑色战术手套,强化战斗靴。配备带有红色激光瞄准器的紧凑型无托突击步枪。一个人物以中立巡逻姿势站立,一个人物蹲伏在准备戒备的位置,一个人物举起步枪进行瞄准。所有三个都以相同的比例显示以进行比较。相同的 UE5 逼真 PBR 渲染风格。深红色和石板灰色的色彩语言与 Viper 的金色和黑色形成鲜明对比。 --- ** PANEL 3 — BOTTOM LEFT — 标签:"STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY" ** 潜行任务环境的宽幅电影场景镜头。隐藏在白雪覆盖的山脉中的高海拔研究设施,只能通过地铁到达。室内建筑采用粗野主义混凝土和磨砂玻璃,昏暗的灯光下有冷白色荧光顶灯条和琥珀色应急照明,在抛光的混凝土地板上投射出长长的戏剧性阴影。墙壁上排列着一排排机密服务器终端和低温存储单元。过道上方的天花板上可见通风井。安全摄像头扫过 下面的中央走廊上方有一条缓慢的弧线。在前景中,Rogue Viper 在浓重阴影中紧贴混凝土柱,身体低下,看着两名 Obsidian Protocol 执法人员在下面巡逻,其中一人拿着手电筒。这个场景传达了紧张、耐心和战术机会。 Unreal Engine 5 Lumen 全局照明、体积冷空气雾、逼真的冰和混凝土材料、深压碎的黑色与冷白色和琥珀色的照明对比。面板内的电影宽 2.39:1 风格构图。 --- ** PANEL 4 — BOTTOM RIGHT — 标签:"ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON" ** 激烈交火环境的宽幅电影动作镜头。黄昏时分,陡峭的悬崖峡谷边缘有一个庞大的露天工业货运站,下面的峡谷上悬挂着一座倒塌的吊桥。海运集装箱和重型起重机设备构成可供躲避的掩体结构。 Rogue Viper 的动态枪战姿势被捕捉到——身体低下,两把消音手枪举起并开火,枪口的闪光用锐利的白光照亮了她的脸。 三名 Obsidian Protocol 武装人员位于她周围——一名武装人员飞扑到集装箱后躲避,一名武装人员从起重机平台顶部开枪,一名武装人员从货运站平台边缘向后摔落。背景:深深的峡谷,橙色的河流反射着远处的夕阳,灰尘和烟雾从交火中升起,一架军用直升机在远处逼近。温暖的黄昏琥珀色和凉爽的峡谷阴影蓝色形成了戏剧性的色彩对比。 UE5 金属容器表面的光线追踪反射、灰尘和枪口烟雾的粒子系统、背景元素的电影景深。 --- ** SHEET FOOTER ** — 沿纸张底部的调色板行:哑光黑色 #1A1A1A 、深木炭 #2B2B2B 、毒蛇金 #D4AF37 、枪铁灰 #3E3E3E 、黑曜石深红色 #8B1A1A 、板岩灰#6B7280,冷白色#E8EEF4。芯片上方标签:** COLOR PALETTE **。下面的页脚文本: ** ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS ** --- ** UNIVERSAL STYLE CONSTRAINTS — APPLY TO ALL PANELS :** 仅在整张纸上具有照片级真实感。没有动漫,没有卡通,没有风格化插图,没有卡通渲染,没有漫画书渲染。 Unreal Engine 5 使用基于物理的材质实现电影渲染质量。所有环境镜头中的变形镜头特征。所有面板上都有压碎的黑色和不饱和的中间色调。专业的 AAA 游戏工作室概念文档格式可与 Naughty Dog、Ubisoft 或 Guerrilla Games 内部制作艺术相媲美。

EnglishEN · Original language

**ROGUE VIPER — VIDEO GAME CONCEPT ART SHEET PROMPT** --- Official AAA video game concept art sheet titled **'ROGUE VIPER'** for an Unreal Engine 5 third-person action-stealth game. Professional game development documentation layout on a dark charcoal #1A1A1A background with gold stencil label typography throughout. Four clearly labeled panels arranged in a 2×2 grid with a header and footer. --- **SHEET HEADER** — Bold gold stencil font title text: **ROGUE VIPER** centered at top. Subtitle beneath in smaller tracking-heavy label font: **CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON** --- **PANEL 1 — TOP LEFT — Label: "PROTAGONIST: MEI LIU / ROGUE VIPER"** Full-body character turntable reference of a 30-year-old East Asian Chinese-American female operative. Athletic and toned, 5'8", long straight black hair worn loose, calm neutral expression with sharp eyes. Wearing a form-fitting matte black tactical bodysuit with gold accent seams running along the shoulders, forearms, and thighs, gold cobra snake belt buckle at the waist, calf-high black tactical boots with subtle gold trim. Armed with twin suppressed 9mm pistols holstered on each hip with custom viper-scale grip texture, a serrated combat knife sheathed vertically on the right thigh, and a compact pneumatic grappling hook launcher mounted on the left forearm. Three views arranged side-by-side: front, 3/4, and back. Unreal Engine 5 physically-based rendering, photorealistic skin and fabric materials, neutral 3-point studio lighting for maximum clarity, gold and matte black color scheme throughout. --- **PANEL 2 — TOP RIGHT — Label: "ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER"** Three enemy soldiers shown as character references against a dark background. These are elite private military contractors working for a shadow arms cartel called Obsidian Protocol. Their uniform: slate-gray and black modular plate carriers with deep crimson geometric hex-patch insignia on the shoulder, full-face ballistic visors with a dark red tinted lens, black tactical gloves, reinforced combat boots. Armed with compact bullpup assault rifles with red laser sights. One figure standing in neutral patrol stance, one crouched in a ready alert position, one depicted mid-aim with rifle raised. All three shown at the same scale for comparison. Same UE5 photorealistic PBR render style. Crimson and slate-gray color language to contrast Viper's gold and black. --- **PANEL 3 — BOTTOM LEFT — Label: "STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY"** Wide cinematic establishing shot of a stealth mission environment. A hidden high-altitude research facility buried inside a snow-covered mountain, accessible only via an underground tram. Interior architecture is brutalist concrete and frosted glass, dimly lit with cold white fluorescent overhead strips and amber emergency lighting casting long dramatic shadows across polished concrete floors. Rows of classified server terminals and cryogenic storage units line the walls. Ventilation shafts visible in the ceiling above catwalks. A security camera sweeps a slow arc over a central corridor below. In the foreground, Rogue Viper is pressed flat against a concrete pillar in deep shadow, body low, watching two Obsidian Protocol enforcers on patrol below, one holding a flashlight. The scene communicates tension, patience, and tactical opportunity. Unreal Engine 5 Lumen global illumination, volumetric cold air haze, photorealistic ice and concrete materials, deep crushed blacks with cold white and amber lighting contrast. Cinematic wide 2.39:1 style composition within the panel. --- **PANEL 4 — BOTTOM RIGHT — Label: "ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON"** Wide cinematic action shot of a high-octane firefight environment. A sprawling open-air industrial freight depot at the edge of a sheer cliff canyon at dusk, with a collapsed suspension bridge dangling over the chasm below. Shipping containers and heavy crane equipment provide cover geometry. Rogue Viper is captured mid-movement in a dynamic gunfight pose — body low, both suppressed pistols raised and firing, muzzle flashes illuminating her face with sharp white light. Three Obsidian Protocol enforcers are positioned around her — one diving behind a container, one firing from atop a crane platform, one falling backward off the edge of the depot platform. Background: deep canyon with a river of orange reflected sunset light far below, dust and smoke rising from the firefight, a military helicopter approaching in the far distance. Warm dusk amber and cool canyon shadow blue provide dramatic color contrast. UE5 ray-traced reflections on metal container surfaces, particle systems for dust and muzzle smoke, cinematic depth of field on background elements. --- **SHEET FOOTER** — Color palette chip row along the bottom of the sheet: matte black #1A1A1A, dark charcoal #2B2B2B, viper gold #D4AF37, gunmetal #3E3E3E, obsidian crimson #8B1A1A, slate gray #6B7280, cold white #E8EEF4. Label above chips: **COLOR PALETTE**. Footer text beneath: **ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS** --- **UNIVERSAL STYLE CONSTRAINTS — APPLY TO ALL PANELS:** Photorealistic only throughout the entire sheet. No anime, no cartoon, no stylized illustration, no cel shading, no comic book rendering. Unreal Engine 5 cinematic render quality with physically-based materials. Anamorphic lens character on all environment shots. Crushed blacks and desaturated mid-tones across all panels. Professional AAA game studio concept documentation format comparable to Naughty Dog, Ubisoft, or Guerrilla Games internal production art.