4×4 动作分解参考表查看原图
4×4 动作分解参考表图片作品 / 1280 × 2293
作者与来源

@oggii_0

来源图库归入 GPT-Image2;未取得逐条生成 API 模型记录。原文保留来源公开内容,未独立核验是否为作者最初使用的提示词。

01

原始提示词

英文 · 来源页原文

[STYLE] Monochrome grayscale illustration, 3D-rendered character, clean instructional reference sheet, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background.

以上为来源页所载提示词,可选中文本复制。本站译文与解读在下方单独列出。

02

中英对照

原文与本站译文

本条译文由自动翻译生成,可与原文对照使用。

中文ZH · 自动译文

[STYLE] 单色灰度插图,3D 渲染角色,干净的教学参考表,白色背景,漫画风格的单元格布局,技术图表美观。 [LAYOUT] 4×4 网格布局,共有 16 面板。每个面板均由黑色细边框线分隔。格子编号从 1 到 16,面板尺寸一致。 [CHARACTER] image1(相同的角色在所有面板中一致出现) [PANEL STRUCTURE – per cell] 左上:粗体数字徽章+英文标题文字 中:全身人物姿势图 左下:英文描述文本(3 – 4 行) 覆盖:指示运动的方向箭头 [ARROWS / MOTION INDICATORS] 角色周围放置弯曲箭头、直箭头和圆形旋转指示器,以显示运动流程和方向。 [RENDERING STYLE] 高度细致的 3D 雕刻风格,柔和的工作室灯光,微妙的阴影,无颜色,灰度阴影,干净的线条,游戏概念艺术质量。 [NEGATIVE] 没有背景风景,没有色调,没有附加人物,没有复杂的背景。

EnglishEN · Original language

[STYLE] Monochrome grayscale illustration, 3D-rendered character, clean instructional reference sheet, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background.